Gleam reimagines household cleaning for young adults through gamification and UX/UI design. By addressing the lack of motivation and shared responsibility among roommates, my team created an interactive app that makes chores feel collaborative, achievable, and genuinely engaging.
Team: 4 Designers My Role: Logo Animation, Final App Design, Marketing Video Duration:Winter 2024
The Problem
of adults aged 18–24 live with a roommate or other adults.
of college students feel unmotivated to clean their space.
The Solution
Gleam is a gamified interactive cleaning app for young adults that will provide the education and motivation to clean. It will help facilitate the completion of chores and make the process more enjoyable for all.
Primary Research
528 Total Data Points
Survey: 20 questions filled out by one hundred participants
In-depth Interviews: 3 one on one interviews
Sensory Cues: 2 photo prompts with four participants
Primary Research Findings
Design Criteria
As a group, we came up with a Lextant Model and a MoSCoW chart to help us narrow down the design scope.
Personas
We came up with 4 user personas to guide the research and design process.
User Journey Maps
To help us design for our user personas, we created a journey map in the current state to highlight their issues, as well as a future state once they have Gleam.
Information Architecture
We organized our app pathways using an information architecture.
Wireframes
Lo-fi, mid-fi, and high-fi wireframes evolved through multiple user-testing rounds, refining navigation, notification timing, and reward feedback.
Final App Design
Below are a few final designs highlighting the main features of the app.
Sign in / Log in Screen
Home Screen
Task Section
Profile Section
Team Section
Tips Section
Challenge Section
30 Second Marketing Video (Play with Sound)
I created a short marketing video showing a brief walk-through of the screens to highlight Gleam’s capabilities.